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| 选择分类:当前分类——学单片机   相关联或者相类似的文章:    测电流法(505) 器件的筛选与检测(505) 飞行写真(505) 几款直流升压电路(504) 重复式定时电路(503) 28. 数字电压表(503) 防抖动轻触开关(503) 外星人来的那一天(503) 常用运算放大器(502) 315MHz无线红外探测器(502) 怎样利用音乐改善心理状态?(502) 巧购电子元器件(502) 单片机可编程广播自动播出系统(502) 小小电容之大大观(502) 购物21个月后以诚信为理由要求退款(500) 电子高压灭蝇器电路图解(500) 电子点火器电路图及工作原理分析(500) 蓝牙收发芯片RF2968的原理及应用 (500) 如何DIY 投影机?新手知识讲座!(500) 学电子----电子元件介绍(500) 首页 前页 后页 尾页  本站推荐: | 14.            4×4矩阵式键盘识别技术 1. 实验任务  如图4.14.2所示,用AT89S51的并行口P1接4×4矩阵键盘,以P1.0-P1.3作输入线,以P1.4-P1.7作输出线;在数码管上显示每个按键的“0-F”序号。对应的按键的序号排列如图4.14.1所示 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   图4.14.1  2. 硬件电路原理图    图4.14.2  3. 系统板上硬件连线  (1.       把“单片机系统“区域中的P3.0-P3.7端口用8芯排线连接到“4X4行列式键盘”区域中的C1-C4 R1-R4端口上; (2.       把“单片机系统”区域中的P0.0/AD0-P0.7/AD7端口用8芯排线连接到“四路静态数码显示模块”区域中的任一个a-h端口上;要求:P0.0/AD0对应着a,P0.1/AD1对应着b,……,P0.7/AD7对应着h。  4.  程序设计内容  (1.       4×4矩阵键盘识别处理  (2.       每个按键有它的行值和列值 ,行值和列值的组合就是识别这个按键的编码。矩阵的行线和列线分别通过两并行接口和CPU通信。每个按键的状态同样需变成数字量“0”和“1”,开关的一端(列线)通过电阻接VCC,而接地是通过程序输出数字“0”实现的。键盘处理程序的任务是:确定有无键按下,判断哪一个键按下,键的功能是什么;还要消除按键在闭合或断开时的抖动。两个并行口中,一个输出扫描码,使按键逐行动态接地,另一个并行口输入按键状态,由行扫描值和回馈信号共同形成键编码而识别按键,通过软件查表,查出该键的功能。  5. 程序框图  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
     图4.14.3  6. 汇编源程序  KEYBUF    EQU 30H              ORG 00H  START:      MOV KEYBUF,#2  WAIT:                MOV P3,#0FFH              CLR P3.4              MOV A,P3              ANL A,#0FH               XRL A,#0FH              JZ NOKEY1              LCALL DELY10MS              MOV A,P3              ANL A,#0FH              XRL A,#0FH              JZ NOKEY1              MOV A,P3              ANL A,#0FH              CJNE A,#0EH,NK1              MOV KEYBUF,#0              LJMP DK1  NK1:        CJNE A,#0DH,NK2              MOV KEYBUF,#1              LJMP DK1  NK2:        CJNE A,#0BH,NK3              MOV KEYBUF,#2              LJMP DK1  NK3:        CJNE A,#07H,NK4              MOV KEYBUF,#3              LJMP DK1  NK4:        NOP  DK1:                 MOV A,KEYBUF              MOV DPTR,#TABLE              MOVC A,@A+DPTR              MOV P0,A  DK1A:       MOV A,P3              ANL A,#0FH              XRL A,#0FH              JNZ DK1A  NOKEY1:              MOV P3,#0FFH              CLR P3.5              MOV A,P3              ANL A,#0FH              XRL A,#0FH              JZ NOKEY2              LCALL DELY10MS              MOV A,P3              ANL A,#0FH              XRL A,#0FH              JZ NOKEY2              MOV A,P3              ANL A,#0FH              CJNE A,#0EH,NK5              MOV KEYBUF,#4              LJMP DK2  NK5:        CJNE A,#0DH,NK6              MOV KEYBUF,#5              LJMP DK2  NK6:        CJNE A,#0BH,NK7              MOV KEYBUF,#6              LJMP DK2  NK7:        CJNE A,#07H,NK8              MOV KEYBUF,#7              LJMP DK2  NK8:        NOP  DK2:                 MOV A,KEYBUF              MOV DPTR,#TABLE              MOVC A,@A+DPTR              MOV P0,A  DK2A:       MOV A,P3              ANL A,#0FH              XRL A,#0FH              JNZ DK2A  NOKEY2:              MOV P3,#0FFH              CLR P3.6              MOV A,P3              ANL A,#0FH              XRL A,#0FH              JZ NOKEY3              LCALL DELY10MS              MOV A,P3              ANL A,#0FH              XRL A,#0FH              JZ NOKEY3              MOV A,P3              ANL A,#0FH              CJNE A,#0EH,NK9              MOV KEYBUF,#8              LJMP DK3  NK9:        CJNE A,#0DH,NK10              MOV KEYBUF,#9              LJMP DK3  NK10:       CJNE A,#0BH,NK11              MOV KEYBUF,#10              LJMP DK3  NK11:       CJNE A,#07H,NK12              MOV KEYBUF,#11              LJMP DK3  NK12:       NOP  DK3:              MOV A,KEYBUF              MOV DPTR,#TABLE              MOVC A,@A+DPTR              MOV P0,A  DK3A:       MOV A,P3              ANL A,#0FH              XRL A,#0FH              JNZ DK3A  NOKEY3:              MOV P3,#0FFH              CLR P3.7              MOV A,P3              ANL A,#0FH              XRL A,#0FH              JZ NOKEY4              LCALL DELY10MS              MOV A,P3              ANL A,#0FH              XRL A,#0FH              JZ NOKEY4              MOV A,P3              ANL A,#0FH              CJNE A,#0EH,NK13              MOV KEYBUF,#12              LJMP DK4  NK13:       CJNE A,#0DH,NK14              MOV KEYBUF,#13              LJMP DK4  NK14:       CJNE A,#0BH,NK15              MOV KEYBUF,#14              LJMP DK4  NK15:       CJNE A,#07H,NK16              MOV KEYBUF,#15              LJMP DK4  NK16:       NOP  DK4:                 MOV A,KEYBUF              MOV DPTR,#TABLE              MOVC A,@A+DPTR              MOV P0,A  DK4A:       MOV A,P3              ANL A,#0FH              XRL A,#0FH              JNZ DK4A  NOKEY4:              LJMP WAIT  DELY10MS:              MOV R6,#10  D1:         MOV R7,#248              DJNZ R7,$              DJNZ R6,D1              RET  TABLE:      DB 3FH,06H,5BH,4FH,66H,6DH,7DH,07H              DB 7FH,6FH,77H,7CH,39H,5EH,79H,71H              END  7. C语言源程序  #include <AT89X51.H>  unsigned char code table[]={0x3f,0x06,0x5b,0x4f,                              0x66,0x6d,0x7d,0x07,                              0x7f,0x6f,0x77,0x7c,                              0x39,0x5e,0x79,0x71};  unsigned char temp;  unsigned char key;  unsigned char i,j;  void main(void)  {    while(1)      {        P3=0xff;        P3_4=0;        temp=P3;        temp=temp & 0x0f;        if (temp!=0x0f)          {            for(i=50;i>0;i--)            for(j=200;j>0;j--);            temp=P3;            temp=temp & 0x0f;            if (temp!=0x0f)              {                temp=P3;                temp=temp & 0x0f;                             switch(temp)                  {                    case 0x0e:                      key=7;                      break;                    case 0x0d:                      key=8;                      break;                    case 0x0b:                      key=9;                      break;                    case 0x07:                      key=10;                      break;                  }                temp=P3;                P1_0=~P1_0;                P0=table[key];                temp=temp & 0x0f;                             while(temp!=0x0f)                  {                    temp=P3;                    temp=temp & 0x0f;                               }              }          }        P3=0xff;        P3_5=0;        temp=P3;        temp=temp & 0x0f;        if (temp!=0x0f)          {            for(i=50;i>0;i--)            for(j=200;j>0;j--);            temp=P3;            temp=temp & 0x0f;            if (temp!=0x0f)              {                temp=P3;                temp=temp & 0x0f;                             switch(temp)                  {                    case 0x0e:                      key=4;                      break;                    case 0x0d:                      key=5;                      break;                    case 0x0b:                      key=6;                      break;                    case 0x07:                      key=11;                      break;                  }                temp=P3;                P1_0=~P1_0;                P0=table[key];                temp=temp & 0x0f;                             while(temp!=0x0f)                  {                    temp=P3;                    temp=temp & 0x0f;                               }              }          }        P3=0xff;        P3_6=0;        temp=P3;        temp=temp & 0x0f;        if (temp!=0x0f)          {            for(i=50;i>0;i--)            for(j=200;j>0;j--);            temp=P3;            temp=temp & 0x0f;            if (temp!=0x0f)              {                temp=P3;                temp=temp & 0x0f;                             switch(temp)                  {                    case 0x0e:                      key=1;                      break;                    case 0x0d:                      key=2;                      break;                    case 0x0b:                      key=3;                      break;                    case 0x07:                      key=12;                      break;                  }                temp=P3;                P1_0=~P1_0;                P0=table[key];                temp=temp & 0x0f;                             while(temp!=0x0f)                  {                    temp=P3;                    temp=temp & 0x0f;                               }              }          }        P3=0xff;        P3_7=0;        temp=P3;        temp=temp & 0x0f;        if (temp!=0x0f)          {            for(i=50;i>0;i--)            for(j=200;j>0;j--);            temp=P3;            temp=temp & 0x0f;            if (temp!=0x0f)              {                temp=P3;                temp=temp & 0x0f;                             switch(temp)                  {                    case 0x0e:                      key=0;                      break;                    case 0x0d:                      key=13;                      break;                    case 0x0b:                      key=14;                      break;                    case 0x07:                      key=15;                      break;                  }                temp=P3;                P1_0=~P1_0;                P0=table[key];                temp=temp & 0x0f;                             while(temp!=0x0f)                  {                    temp=P3;                    temp=temp & 0x0f;                               }              }          }      }  }   1、 本站不保证以上观点正确,就算是本站原创作品,本站也不保证内容正确。  2、如果您拥有本文版权,并且不想在本站转载,请书面通知本站立即删除并且向您公开道歉! | 
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